7.62 NATO
Overview
7.62 NATO (7.62x51 NATO) is the NATO standard medium machine gun and sniper rifle cartridge. It is used in various marksman and sniper rifles as well as mounted and dismounted machine guns such as the FN MAG-58/M240. It is a high power cartridge.
M80
M80 is a low tier 7.62x51 round. It is the predecessor to the M80A1. This round is mostly used in machine guns. This round has not variations.
M80A1 (Also known as EPR)
M80A1 is a steel core armour piercing 7.62x51 NATO round. It has decent soft tissue damage and better than 5.56 armour penetration. This round has the following variations:
- M80A1 Tracer
- M80A1 IR (IR Tracer are only visible with night vision)
M61
M61 AP is a early generation armour piercing round. It is average at soft tissue damage and has slightly improved armour penetration over M80A1. This round has the following variations:
- M62 Tracer
M82
M82 is a blank and does not fire a projectile.
M118
M118 is designed specifically for long range shooting. It is comparable to M316 Mod 0 but has superior armour penetration capabilities compared to Mk316. It has no variants.
M993
M993 is a armour piercing 7.62 round capable of outperforming every form of 7.62 and 5.56 in armour penetration. It has average soft tissue damage. It has no variants.
Mk316 Mod 0
Mk316 Mod 0 is the successor to M118 having better performance at range, with an improved projectile helping reduce air friction. However it has inferior armour penetration in comparison to M118. This round has the following variations:
- Mk316 Mod 0 Tracer
- Mk316 Mod 0 IR (IR Tracer are only visible with night vision)
Stats
Ammunition Type | Damage | Bullet Velocity (m/s) | Armor Piercing |
M80 | 11.55 | 838 | 0.78999999 |
M80A1 | 14.74 | 803 | 1.17 |
M61 | 12.55 | 838 | 1.89000002 |
M82 | 0 | 0 | 0.0 |
M118 | 16 | 790 | 1.8 |
M993 | 14.55 | 910 | 2.2 |
Mk316 Mod 0 | 17.02 | 791 | 0.348 |
Lapua FMJ Subsonic | 6.44062 | 320.04 | 0.57 |
Mk319 Mod 0 | 14 | 900 | 1.5 |
Understanding the Stats
Hit | TypicalSpeed | AirFriction | Caliber |
Hit is the potential damage capability of the round. The higher the number the better, however if it has a low typicalspeed, high airfriction or a low caliber the damage will drop off massively from its Hit stat. | Typical speed is the typical speed that the ammunition will travel at. It is measured in meters per second. Ammunition below 350 m/s is subsonic. | This represents how much the air affects the round. The heavier the round the more friction it will encounter. Numbers further from the 0 such as 0.0004 is less friction, close is more friction 0.04. | Caliber is the raw armour penetration capability of the round. The higher the better. |