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Operation Enigma

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Operation Enigma


Written by TFSO Ryker


[SEC=LEVEL 2] MOBILE TASK FORCE OPERATIVES WITH LEVEL 4 SECURITY CLEARANCE MAY REQUEST UNREDACTED INFORMATION DIRECT FROM O4 COUNCIL.


Stage 1 - Canada Raid

Canada Raid

Stage 1


Situation

Excuse the informality of this briefing gentlemen but I have a fire lit under by arse by a very anxious O4.

For several months now highly coordinated and well executed strikes against secure sites have been plaguing the Foundation across the globe. So far three sites have been massacred to the last man and two more have suffered ~75% loss of site staff. These sites have primarily been lightly defended and relatively unimportant facilities, except for the most recently attacked one. Initially it was theorized that the attacks were being coordinated by the Chaos Insurgency, however while the Chaos Insurgency does, in general, desire the destruction of the Foundation; so far none of the attacks have resulted in a loss of any artifacts or technology.

It appears as though the only goal of the attackers is to eliminate foundation personnel. Ultimately these attacks are of no consequence as it is easy enough to replace people and has no impact on the overall operational status of the Foundation. It has however piqued the curiosity of the O4 council who believe something more is potentially at play here than a simple desire to terminate as many scientists and janitors as possible.

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Until a few hours ago we had little more than surveilance images of the attackers, but a four man intelligence team has been following the situation since it became a concern and have been attempting to gather something of substance to bring to command. Their attempts have finally begun to bear fruit, having intercepted several abnormal sattelite phone calls from a location in Kimmirut, a remote area in North East Canada. A small facility dedicated to reasearching still water victims is located suspiciously close to the origin of these calls.

The content of these calls are of little use due to the usage of a currently untranslated code language, with much of the calls being entirely nonsensical but spoken in deliberate tones - suggesting intentional usage of code language. The calls did however provide an opportunity to triangulate a position. Which is where we come in.

O4 has given us the task of exploiting this intelligence as rapidly as possible, idealy within the week. Due to your recent return from Africa and no active tasking as of now, I am assigning Detachment one the mission.


Mission

Operation Enigma's mission goal is to locate, identify and destroy all involved in an ongoing, coodinated effort to undermine and damage foundation operations. This will be a combined operation between Mobile Task Force Tau-44 and Task Force Enigma, a 4 man human intelligence team.

TF Enigma has identified two target locations in Kimmirut, designated Compound South and Compound East. You are tasked with killing or capturing everyone within these locations and attempting to gather further intelligence on any additional cells, motive and origin of the attackers.

Both compounds are heavily guarded and defended by AA emplacements littered throughout the hills around them. Additionally horseback patrols of 8-10 men have been noted throughout the region, with reconaisance groups setting up across the water from Sheer Test Site to frequently spy on it from a distance. 

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Administration/Logistics

  • Rules of Engagement:
    • Universal ROE
  • Prisoners of War, Enemy Prisoners of War:
    • Depending on the duration of the operation a secure location may need to be established until extraction can be organised.
  • Resupply: N/A, no support will be possible.

  • Fire Support: N/A, no support will be possible.
    • Reinsertion: N/A, no reinforcement will be possible.
    • Loadout Considerations:
      • Enough equipment for a potentially drawn out firefight to the target compounds.
    • Training Considerations:
      • Patrolling, small unit tactics and recon could be worth practising.
      • CQB drills on mockup compounds.
    • Gameplay Considerations:
      • The operation will be situationally-persistent. If the mission takes longer than one night, it will be saved.

    Stage 2 - Greenland Raid

    Greenland Raid

    Stage 2


    Situation

    Your mission was ultimately a success, we did not learn much if anything other than the capabilities of who we are up against. It is obvious that there is more at play here than meets the eye. If it was not obvious, you came into contact with what we assume to be a type green coordinating with what proved to be a well coordinated and aggressive force - but you made it out mostly in one piece.

    Until Taskforce Enigma comes up with something we are at a loss and currently have no further leads. However right now none of that matters as one of our own is currently being held captive.

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    As I am sure you are aware, Pilgrim went missing close to extraction and was spotted being loaded into a helicopter. That helicopter was tracked to a location nearby where we believe he was then loaded into a different aircraft before then being flown to a remote location in Western Greenland. His tracker, which suspiciously was never turned off, led us to a location high in the mountains at which point we lost connection to the tracker. We suspect that he was likely taken into a subterranean area.

    Around the time of extraction all radio nets, including ours back at home were flooded by a message, very clearly intended to taunt us. That paired with the unexplained capture of Pilgrim leads us to believe that you are likely walking into a trap, but we look after our own.

    Your mission, if it was not obvious, is to deploy to Greenland, locate Pilgrim and extract him. 

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    Administration/Logistics

    • Rules of Engagement:
      • Weapons Free
    • Prisoners of War, Enemy Prisoners of War:
      • If possible, take prisoners. Otherwise, not required.
    • Resupply: N/A, no support will be possible.

    • Fire Support: N/A, no support will be possible.
      • Reinsertion: N/A, no reinforcement will be possible.

      • Terrain & Considerations:
        • Steep terrain. Gradual elevation gains followed by several hundred metre steep elevation gains.
        • Weather forecast suggests potential blizzardous conditions for the next 7 days.
      • Loadout Considerations:
        • Light weight to speed up movement through steep terrain.
        • Weapons capable of long range firefights but suitable for CQB inside a subterranean area.
      • Training Considerations:
        • Mountain warfare.
        • CQB drills.

      • Gameplay Considerations:
        • This operation will be one life. I swear...I promise...maybe...probably

      Stage 3 - Scotland Raid

      Scotland Raid

      Stage 3


      Situation

      Well gentlemen, some of you just made it out of there on time. About 40 seconds after your extraction we detected an 100 megaton detonation originating from the mines - rendering much of greenland uninhabitable for some time. An explosion like that has obviously caught the publics eye but O4 isn't concerned about it, current public story being spread is old US nukes gone bad with no one being aware they were there. Some of you wont have updated memory of the operation and likely never will, its been deemed too dangerous to retrieve the remnants of those of you who perished so refer to your team after action reports for some idea of what happened.

      The hostiles encountered were highly organised, motivated and clearly fanatical. The current working theory is that they are linked to the Templars, however we pounded them into the dirt leaving not very much behind so it makes it hard to be sure that its them. I have heard ruminations regarding Arthur, he is not behind this. Eggheads have confirmed that figments of what remained of arthur are embedded within SCP-8007, manifesting whenever zones are tampered with. You personally experienced this phenomenon recently. This is definitely something or someone different.

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      Additionally, Pilgrim has been thoroughly interrogated, we are sufficiently positive he is of sound mind and he will be returning to active duty. Its likely he was amnesticised so he has no recollection of any information he divulged. What he does know is this: jester mask you encountered in canada was present in greenland and was likely onboard the helicopter that left the mine, he was also responsible for potentially extracting information from pilgrim - apparently through oneiromancy of some kind. To prevent further leaks of information via this method, standing orders are to commit suicide rather than be captured - by any means nessecary.

      In other news, your next mission:

      While following up on a lead in central london, taskforce enigma discovered the presence of several hostile fighters in an adjacent hotel room to one they had commandeered.

      Hacking into the hotels network, Agent Deacon was able to remote access the phone of one of the assailants, granting him access to his private messages amongst other information. One such messaging application being used provided an IP address which agent deacon capitalised on and began the process of tracing it. The ip address was being spoofed however he was able to find the origin of it, leading to an internet cafe in a town on the mull of kintyre of scotland.

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      Immediately upon tracing the intel, a foundation long range reconnaissance drone already orbiting the nearby area was dispatched to monitor the internet cafe. An individual with a laptop exited the cafe and was picked up by a black SUV with two armed individuals driving the vehicle.

      The vehicle was followed to a nearby wooded area where the drone lost visual before then picking up three separate vehicles leaving the area. Unable to trace all three, an additional nearby drone was dispatched to follow the second vehicle. The third was however lost and unable to be relocated.

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      One vehicle was followed to a nearby town where 8 masked individuals exited the vehicle and entered the house where they currently remain and have remained since initial discovery. Using onboard LIDAR scanning, the drone was able to discover the beginning of an underground area below the house but was unable to penetrate beyond a few metres underground.

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      The second vehicle was followed to an agricultural compound, with the vehicle being deposited in a barn. Prior to waving off for refuel, up to 20 individuals were spotted moving in and around the compound. As well as several more vehicles entering the compound before then leaving, including several trucks laden with supplies.

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      While the third vehicle was unable to be followed, it was spotted heading east towards Stewarton. However this has not been confirmed.


      Mission

      Your mission is to conduct raids on both compounds with extreme violence. With the intent of eliminating all occupants and obtaining whatever possible intel from the compounds. You will be deploying via the local airport and arriving on a civilian aircraft, at the airport you will be provided with vehicles as well as the location of a safehouse where your requested equipment will be available.

      The Agricultural compound and Drumlemble are to be hit, additionally Stewarton is to be searched for the presence of the third SUV.


      Administration/Logistics

      • Rules of Engagement:
        • Weapons Tight
      • Prisoners of War, Enemy Prisoners of War:
        • N/A
      • Resupply: N/A, no support will be possible.

      • Fire Support: N/A, no support will be possible.
        • Reinsertion: N/A, no reinforcement will be possible.

        • Terrain & Considerations:
          • Urban Terrain surrounded by open fields and relatively sparse trees.
        • Loadout Considerations:
          • Light weight.
          • Submachineguns or compact rifles.
          • Civilian Attire
          • Concealed Equipment (Rigs in backpack until needed)
        • Training Considerations:
          • MOUT
          • CQB drills.
          • Vehicle Drills

        • Gameplay Considerations:
          • This operation will be one life.

        Stage 4 - Scotland Infiltration

        Scotland Infiltration

        Stage 4


        Situation & Mission

        Good job gentlemen, you absolutely wreaked havok across the Scottish country side and single handedly kickstarted martial law in Scotland. Lets just say my superiors aren't thrilled, by comparison a nuclear detonation in Greenland is significantly easier to cover up than the mess you caused. 

        On the other hand, we have concrete evidence on who is behind our recent ass pains. The Templars seem to have reencarnated themselves to come back and haunt us. What we still do not know is why and what for, but we think that there is still a way to find out. While you were spelunking command dispatched another drone to monitor the entrance to cave and observed Templars loading the robots into urals before taking off to the south. We believe the other containers left behind also contained robots but they were unable to be loaded and were subsequently scuttled by the explosive that got left behind.

        The robots that weren't scuttled were split off to various locations, all within range of a port. We believe that they intend on shipping them out of Scotland but martial law put a crimp in that plan and inadvertently has granted us more time to intercept them.

        Four urals have split off into three locations, one is located at an abandoned farm north of Southend, another is located at a farm south of Achnabraad Glen and the final two are located in a small compound adjacent to a military base at Oitir Mor. The first two should be easy enough to strike, however the third target is a bit of a predicament. O4 does not want the situation to worsen and be harder to cover up so try your best not to engage with Scottish Armed Forces, however if you are pushed into a corner you are cleared to fire back.

        Your mission is to strike all three URAL locations and attempt to hack as many robots as possible, command is hoping that the bots are preprogramed with a target and can be used to ascertain where we will be hit next. Once you have gathered what intel you can you are to scuttle the robots and ensure any Templars are left to rot where they stood.

        objectives.jpg


        Administration/Logistics

        • Rules of Engagement:
          • Weapons Tight
        • Prisoners of War, Enemy Prisoners of War:
          • N/A
        • Resupply: N/A, no support will be possible.

        • Fire Support: N/A, no support will be possible.
          • Reinsertion: N/A, no reinforcement will be possible.

          • Terrain & Considerations:
            • Urban Terrain surrounded by open fields and relatively sparse trees.
          • Loadout Considerations:
            • SCUBA Gear + Wetsuits
          • Training Considerations:
            • N/A

          • Gameplay Considerations:
            • This operation will be one life.

          Stage 5 - Aurora Labs Raid

          Aurora Labs Raid

          Stage 5


          Situation

          All I will say on your prior mission is that we need this next one to be a home run or we are seriously looking at dissolution. There is only so much that can be blamed on terrorists and rogue anomalies. Despite the damage left behind, on a positive note it appears as though you have prevented a plot to attack our homebase before it came to fruition. Obviously they saw us coming as they prepared two decoy locations for us to stumble into, don't think they expected you to make it out of them. We managed to grab the audio messages left for you from some helmet cam footage and clean them up. Attached below for you to laugh at.

          map.PNGAmongst the intel gathered by Taskforce Enigma in London was plans for an attack being titled Operation Crusade. Along with the operation plans was an elaborate plot to secretly ship roughly 1000 newly manufactured warbots from the Aurora Labs manufacturing facility in Norway, to Scotland through the Faroe Islands, Iceland, Greenland and then onto the western shore of Zone 51.

          The robots you found in Scotland were what we believe to the the first 115 delivered from Aurora Labs. Of which only about 20 survived the initial scuttling and then were subsequently destroyed by you. The data you retrieved from the bots before destroying them reinforced TF Enigma's findings as the location programmed into the bots led to the same coordinates (71.5595234,-5.4843957), which leads to an empty portion of sea in all publically available web mapping platforms but is the location of Zone 51.

          What is ultimately most concerning about all of this situation is the fact that the warbots are coming directly from Aurora Labs, not from a blackmarket or outside dealer. Its both scary and pretty dumb, very little attempt to cover their tracks which has led us right to the source. TF Enigma has also given us the name of the individual responsible for siphoning the bots off of the production line straight to the Templars, however we are not sure if this is confined to a single individual within the company as we are talking about roughly £230 Million British Pounds of robots being siphoned away so far. 

          For those of you who are unaware who Aurora Labs are, they are a defence technology company specialising in artificial intelligence and robotics intended for combat applications. They supply various nations and organisations including us, the foundation. Due to this fact our raid has been OKed by Norway considering the implications of Aurora Labs dealing with an extremist group such as the Templars.


          Mission

          Your mission is to execute a raid on the Aurora Labs research and manufacturing facility in Norway, this mission has full clearance and cooperation from the Norwegian Government and the O4 Council - you will be going in hard and fast with whatever support is nessecary. The Norwegian government has allowed us to utitlise a military base located near the facility, you will be deploying from there.

          Your primary objectives are as follows:

          • Locate and deactivate Aurora's Artificial Intelligence Node.
          • Transfer Artificial Intelligence to Foundation servers remotely.
          • Terminate Manufacturing of Aurora Warbots
          • Locate and arrest Doctor Steven Trengrove the head engineer of Aurora Norway

          Your secondary objectives are:

          • Secure Aurora Tower.
          • Secure Aurora Manufacturing Compound.
          • Seize computer data for examination.
          • Install Keylogging and monitoring software on mainframe within Aurora tower.
          • Investigate sensitive storage.

          Target Layout

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          The 5th, 7th and 8th floors are designated "low importance" storage floors and share identical designs to the 4th floor minus the offshoot high security safe rooms. Each has a crew of 6-8 guards present at all times with rotating staff responsible for archiving things into storage.

          aurora_guard.png

          The facility is guarded by 60 men on the exterior equipped with Aurora's standard issue security equipment. This consists of full body armor rated to stop most pistol caliber threats and a P90 equipped with soft target munitions.

          A majority of the security officers employed by Aurora are former police officers of the nation they are operating within. They receive no additional combat training upon receiving employment with Aurora.

          Within the facility is a staff of roughly 40 guards of which 20 are considered "Special Security" officers. These officers are all former military and are equiped with multithreat full body armor, designed to stop rifle rounds as well as protect from some anomalous threats. The standard issue weapon weaponry of these guards is typically some form of 5.56 Rifle.




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          Administration/Logistics

          • Rules of Engagement:
            • Weapons Tight
          • Prisoners of War, Enemy Prisoners of War:
            • All non-combat staff are to be restrained and gathered in the lobby.
            • Any combat staff who surrender are to be restrained and gathered in the lobby.
            • Where possible attempt mediation and non-hostile means of clearing the tower.
          • Resupply: N/A.

          • Fire Support:
            • Smoke Artillery.
            • Reaper Drone w/ AGM armaments.
            • Reinsertion: Via Helicopter from local military base.

            • Terrain & Considerations:
              • Dense industrial area with central 10 floor sky scraper.
            • Loadout Considerations:
              • Medium-Heavy Protection
              • Heavy Hitting CQB Weaponry
              • Non-lethal equipment.
            • Training Considerations:
              • CQB

            • Gameplay Considerations:
              • Respawns will be every 10 minutes.

            Templar Safehouse Northern Ireland

            Templar Safehouse Northern Ireland

            Lead #1


            Situation

            TF Enigma captured an individual from their London mission who has since been interrogated and has provided the location of a safehouse in the UK which they were staying at prior to their move into London. 

            MTF Iota-10 agents embedded in within the ranks of the British CTSFO conducted a raid on the structure and found it to be empty, having recently been cleaned out.


            Aurora Bot Storage

            Aurora Warbot Storage Facility

            Lead #2


            Situation

            Steven Trengrove is in the process of being interrogated, so far he has not given us anything substantial on his involvement with the templars but he has told us that Aurora Labs has a storage facility nearby the manufacturing facility we raided which likely contains robots that have already been manufactured.

            Norweigian armed forces launched a raid on the facility and executed a controlled detonation on the structure, destroying what was left behind. No resistance was met.


            Site 890 Goes Silent

            Lead #3


            Situation

            Site 890, a containment zone for a classified SCP located deep in the South American jungle has gone silent. For reasons not yet revealed to us, this site was primarily guarded by aurora bots. We havent directly been asked to deal with this situation and an MTF Phi-2 has already been dispatched and is on their way to the location now, however the Aurora bots are our concern.

            MTF Phi-2 arrived on scene and reported taking immediate armed contact from the perimeter walls of the site, they have reported six dead and nine wounded. They retreated and are awaiting reinforcements, the situation remains unresolved.


            SCP-610 Containment Breach

            Detachment 3 Goes Missing

            Lead #4


            Situation

            At approximately 24:00 hours on the 21/07/22 a containment breach was detected on the perimeter of Site E of SCP-610's isolation area. Site security located a large hole blown in the perimeter wall and immediately reported the breach, a 'Herbie' unit was dispatched to Site E to search for those responsible for the breach however approximately 280 meters into the breach connection to 'Herbie' was lost. This was not considered immediately abnormal due to poor weather in the area at the time. A further three 'Herbie' units were dispatched and subsequently lost at similar distances into the site.

            Due to the inability to remotely access the area as a result of abnormal disruptions, Mobile Task Force Epsilon-9 "Fire Eaters" was requested to investigate the breach and ensure no additional spread of 610. Due to the unknown cause and cuplrit of the breach, Epsilon-9 requested reinforcements to deal with any potential 'traditional' threats that may have intentionally breached the perimeter. Detachment 3 of Tau-44 was dispatched due to their proximity and availability at the time.

            Roughly 27 hours after initial breach, Epsilon-9 arrived at perimeter HQ, an additional two hours after Epsilon-9's arrival Detachment 3 arrived at which point the combined force proceeded into Site E using offroad vehicles provided by Perimeter HQ. Audio and video feeds of each operative was established before being subsequently lost in an identical fashion to that of the prior unmanned attempts to enter the zone, with the signal becoming choppy before failing completely. Remote monitoring of vital signs, Kant counters and BLUEFORCE Tracking were unaffected however. 

            At the time of signal loss, Hume readings reached upwards of 140 before peaked at 180 at which point audio and video feeds were cut. As Detachment 3 ventured further into the site, Hume levels steadily rose as they approached the central village of Summa. Hume levels peaked at 387 once the team arrived at the perimeter of Summa. Upon reaching the perimeter weather conditions within Site E significantly degraded at an anomalous rate followed by intermittent outages of BLUEFORCE tracking and Kant monitoring.

            Approximately ~25 minutes after arrival at the perimeter of Summa all vital signs of Epsilon 9 flatlined at the same instant, suggesting a sudden mass-casualty event; Soon after Detachment 3 Team One flatlined. Observation of intermittent BLUEFORCE tracking showed teams two and three of Detachment 3 scattering, with most operatives seperating individually. Within five minutes of this event all remote monitoring went offline following a sudden but short lived power outage at Perimeter HQ, once power was restored all remote tracking was unable to be restored.

            As a result a state of emergency was declared at the 610 Isolation Site and an open call for any available MTF's to respond was put out. Due to the involvement of our sister detachment we have chosen to respond to the call and attempt to locate them as well as ascertain what exactly occured on location.

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            While this is a detour from currently pressing matters related to Operation Enigma, I believe it is of the utmost importance that we prevent the further loss of personnel within Tau-44 at all costs. 


            Mission

            Your mission is to rapidly deploy to Site E and conduct a search and rescue mission for Detachment 3. In addition to your primary SAR tasking, you are to attempt to locate and identify the cause of the breach and the root cause of the reality alterations occuring within Site E.

            Be aware that Site-E is heavily infested with instances of 610 and will be highly dangerous without the additional reality altering/bending threat present on the ground.

            To assist in locating our missing personnel you should equip yourselves with Sectrum analysers, assuming reality is still somewhat intact within - you should be able to trace the signals being sent by the monitoring equipment and radios the missing operatives possessed. 


            Administration/Logistics

            • Rules of Engagement:
              • Weapons Free
            • Prisoners of War, Enemy Prisoners of War: N/A
            • Resupply: N/A.

            • Fire Support:
              • 82mm Incendiary Mortar Support via Radio
              • Reinsertion: Via Helicopter from Perimeter HQ

              • Terrain & Considerations:
                • Dense woodland broken up by open fields.107410_20220727212122_1.png
              • Loadout Considerations:
                • CBRN Equipment
                • Incendiary Weaponry
                • High Damage, Low Penetration weapons with decent range and capacity.
                • Spectrum Device
              • Training Considerations:
                • N/A

              • Gameplay Considerations:
                • Respawns will be every 10 minutes.

              Stage 7 - Spelunking

              Spelunking

              Stage 7


              Situation

              Well gentlemen things aren't looking terrific, SCP-610 has suffered a severe containment breach and has spread to more neighbouring areas, Epsilon-9 has suffered unrecoverable loses and Detachment 3 have all been declared KIA and are in the process of being reinstated in new bodies but we did get one "win". Whether intentionally or not, 'Jester' revealed to us where he came from and has potentially given us a way to beat him. It appears that he was a skip being contained within Site-232 and our best pal Arthur broke him out.

              It appears that Site-232 had more than meets the eye and unbeknownst to me it was not the low security facility it was made out to be. While the upper levels of the facility were used to store safe anomalies, there were highly classified lower levels being used to store a variety of now undocumented skips. Due to current circumstances the powers that be have decided to enlighten me to this fact. 

              As I am sure you are now aware, Jester sunk 232 into the ground killing everyone within, trapping an untold number of skips and burrying its classified archives with it. While I find it hard to believe, no external backups of these archives were maintained which leads us to our current dilemma. 

              Command wants us to go spelunking and attempt to extract the archives in the hope that Jester's file survived giving us some insight into how they managed to keep him contained for 20 years.


              Mission

              Your mission is to delve into Site 232's ruins and retrieve any files relating to Jester. You will be deploying from Site 231 and using a subterranean access shaft that has been closed off for some time. 

              The site held a number of anomalies that are now all undocumented, we are also not entirely sure what the physical condition of Site 232 is but we are assuming its not good, various readings have been taken from the exterior and high levels of radiation and other toxins have been picked up. Additionally something is frying certain tech, making the use of night vision impossible - also a base level of 150 hume has been detected in the general area of the site, so expect the unusual.


              Administration/Logistics

              • Rules of Engagement:
                • Weapons tight
              • Prisoners of War, Enemy Prisoners of War: N/A
              • Resupply: N/A.

              • Fire Support:
                • N/A
                • Reinsertion: Onfoot from site-231

                • Terrain & Considerations:
                  • Subterranian facility, large open areas mixed with tight areas. Primarily CQB.
                • Loadout Considerations:
                  • Full CBRN Equipment
                  • Hacking tool & PDA
                  • Chemical Detectors
                  • Anomaly Detectors
                  • Spectrum Device
                • Training Considerations:
                  • N/A

                • Gameplay Considerations:
                  • Respawns will be every 2 minutes.

                Stage 8 - Groundhog Day

                Groundhog Day

                Stage 8?


                Situation

                While you were gone a lot has changed. At the same time you began your mission to delve into site 232, templar forces supported by jester launched a covert incursion into the area surrounding the ruins of 232 and planted a large explosive device. Collapsing the ruins further, seemingly intending to trap you down there.

                Immediately upon completing this task, templar forces dug in near the detonation site. Reactionary forces from 231 responded and were engaged in a drawn out battle, simultaneously strikes were launched on the north and south airbases of zone 51. With both being severely damaged and rendered inoperable, attempts by the templars to capture the airbases failed.

                For 5 days both sides were in an intense stalemate but templar forces slowly started to collapse until they were reinforced by a small number of aurora war bots, assumed to be the ones we were incapable of destroying in Ireland.

                What we were not aware of at the time was that a plot had been ongoing in the UK in which SCP-9338 was being used to infect the population, the eggs heads are calling it a hive mind or something - all I know is the poms are mindless slave drones until a solution is found. A military coup was held and control of the UK was transferred to templar leadership with the population being none the wiser. Immediate mobilization of a British Armed Forces expeditionary unit was conducted, on the 8th day of the siege on zone 51, BAF arrived to reinforce the templars at both air bases were overwhelmed.

                In response, a quick reaction force from Nu-7 was paradropped onto zone 51 to protect site 231 and other strategically important locations on the island. This battle has now been ongoing for a year with Nu7 and templars reinforcing themselves however as it stands, much of zone 51 is held by the templars with pockets of nu7 being focused around strategic sites and no attempts to recover lost areas being made. Similarly, templar forces are simply attempting to wither away nu7 defenses from a distance without conducting any offensive pushes.

                O4 is seemingly unwilling to provide additional reinforcements to give Nu-7 or Tau-44 the capability to push back the templars. It does not appear that Jester is present on zone 51 anymore and was more than likely only present in the initial assault. Which means that the fight on zone 51 is not your main priority. Your priority is to break out of zone 51 and attempt to locate and destroy jester with the knowledge you now possess.


                Mission

                Your overall mission is to attempt to clear a path to the Northern airbase, however due to the number of hostile forces currently present in and around the base, its not feasible to do this on your own - not currently at least, Zone 51 is being blockaded by sea and air so we cannot get supplies or new D Class onto the island and Detachment 4 has been fighting hard while you have been gone, so there aren't many bodies to go around. 

                Instead you are going to have to play the slow and methodical game, there are various Nu-7 units nearby that are curretly cutoff and running low on supplies. If you can free up these units and get supplies flowing from 231 to their positions, they can help clear a path to the airfield. Additionally, cutting off supplies to the airbase and 'requisitioning' them for our own use will serve to soften the airbase for a potential attack. 

                Detachment 4 was kind enough to do some recon for us and gather intel on a cutoff Nu-7 position and the corresponding Templar positions surrounding it, you can find that below. Keep in mind, from here on out it will be upto you to gather intel on enemy positions and make your own missions. Detachment 4 is needed south.


                marks.pngmap2.png

                Detachment 4 recon teams indicate two artillery positions defended by dug in fortifications and roughly a company of infantry surrounding Echo Platoon to the south. Initially a company of Nu-7 was present in this position but it appears that they have dwindled down severely and are just holding on.

                If you require pictures of the AO, request them in command.



                Administration/Logistics

                • Rules of Engagement:
                  • Weapons tight
                • Prisoners of War, Enemy Prisoners of War: N/A
                • Resupply: N/A.

                • Fire Support:
                  • N/A
                  • Reinsertion: None

                  • Terrain & Considerations:
                    • Open terrain, very little foliage or cover.
                  • Loadout Considerations:
                    • Medium to long range weaponry.
                    • Indirect weapons could be useful (mortars, grenade launchers)
                    • No vehicles, all walking.
                  • Training Considerations:
                    • N/A

                  • Gameplay Considerations:
                    • This will be one life.

                  Reinforcements

                  Stage 9


                  Situation

                  For the last few months an informant within the Templar forces has been providing us with intel on troop movements in the south. Most of the time its been uneventful, small movements that are easily dealt with, however Agent Anderton has notified us that following our attack on the artillery positions to our west, British troops to the south have had orders handed down to mobilise two companies of infantry and head north to reinforce the ground betwee us and the northern airbase. Satellite imagery has confirmed this intel and as such it is in our best interest to make sure this never eventuates.

                  Two platoons of tanks and IFV's will be arriving by sea at a location along the western shore, which for the time being is where they mobilised troops will be staying while the vehicles are offloaded and prepared for movement north. Anderton says that we have a 4 hour window to strike once the southern force reaches the offload position, if we wait any longer we will have the entirety of two platoons worth of mobile tanks to handle.


                  Mission

                  Y



                  Administration/Logistics

                  • Rules of Engagement:
                    • Weapons tight
                  • Prisoners of War, Enemy Prisoners of War: N/A
                  • Resupply: N/A.

                  • Fire Support:
                    • N/A
                    • Reinsertion: None

                    • Terrain & Considerations:
                      • Open terrain, very little foliage or cover.
                    • Loadout Considerations:
                      • Medium to long range weaponry.
                      • Indirect weapons could be useful (mortars, grenade launchers)
                      • No vehicles, all walking.
                    • Training Considerations:
                      • N/A

                    • Gameplay Considerations:
                      • This will be one life.